As the article points out, Lies of P is one of the greatest examples of a demo success story in recent memory.
I was always interested in the game, but a little sceptical. However, simply by the fact that the developers were releasing a demo several months prior to release made me sit up. It showed confidence in their product, and that confidence was – as it turned out – well placed. In my 2 hours of playing through the demo (just one playthrough, with a lot of time exploring and testing out weapons etc), I was convinced it was going to be worthwhile. And not only that, but the developers used the demo to improve on their product. The result was a win for both developer and consumer.
In other news, if anybody is still on the Fence about playing Lies of P, it will not surprise you that I highly recommend it.


