VGChartz’s Lee Mehr: “In the end, Bulwark: Falconeer Chronicles represents two sides of a coin. In one respect, seeing Tomas Sala leave the skies in favor of city-planning speaks to a kind of experimentation and flexibility not seen in many developers today; in the other, his tweaks within said formula unfortunately result in unnecessary repetition and design mismanagement within combat, trade, and exploration. Seeing cities sprout to life remains a neat visual staple that reinforces your productivity, but it simply doesn’t feel like your iterations grow much beyond that. Put another way: all of the building blocks are here for any genre fan to appreciate, but the finished construction is still left wanting.”


