After looking at both there are key moments like the rain animation running off of Samus arm canon around 35 seconds, along with the rock textures in that environment. The lighting and lens flare around 41 seconds in the trailer again along with the ground texture, smoke, fire, and particle destruction from the explosion has never been seen on the current Switch at this level. The lighting produced by Samus when she turns into her morph ball, could very well be a simply light source attached to Samus for lighting purposes or even possibly a small form of Ray Tracing considering how it illuminates the environment around her. Metorid Remastered had some of these things, but not all of them running at the same time and at this level of fidelity, and Metorid Remastered is still considered to be one of the best looking games on the Switch if not the best looking one.
The original switch could never run this especially when Metorid Remastered was remade to take advantage of the Switch, and while it’s one of the best looking games on the current Switch it looks nowhere near the level of Metorid Prime 4, runs at 600p handheld and 900p docked while Metorid Prime 4 looked at minimum 1080p – 1440p (much cleaner than Remastered, likely due to DLSS resolution scaling).
So yeah, I’m pretty sure this is our first taste of what the Switch 2 can do, and it seems to be exactly what the rumors expected. XBO/PS4 quality natively, but when backed by hardware accelerated RT, and DLSS, you get quality more so in line with the Handheld PCs (FSR2 / FSR3) / PS4 Pro / Series S / XBO-X depending on the game. Which for an handheld is amazing.
Remastered
https://m.youtube.com/watch…


