@Christopher
“Again, I literally proved you wrong in my original comment (Returnal, FFXVI) and to my previous comment (all games mentioned).”
I mentioned those games. AA and old gen tech won´t stress those consoles like an UE5 powered game will do. Facts!
“Again, I literally proved you wrong in my original comment (Returnal, FFXVI) and to my previous comment (all games mentioned).”
I said *ALL* games and those games that you mentioned aren´t nearly as demanding as an UE5 feature rich game like Hellblade II, you can´t spin facts.
“And, let me clarify, “built to handle 60fps” is a dumb dumb thing. Do you know how you build it to handle 60fps? You tone things down. You reduce or disable RTX. Boom, more frames. You use dynamic resolution/scaling. Boom, set a frame limit and adjust it to meet it.”
Easier said than done. I think you missed my point where I said:
“Brute force shenanigans to achieve 60fps did nothing but turn performance mode in a sub 720p blurry mess. Game developers don´t want that for their games. Fact.”
This is not PC gaming where you simply disable shadows among other features and go on without it. In console development when the compromises becomes greater than gains, developers will simply drop the performance mode because “it´s not worth it”.
“I mean, most PCs aren’t made to handle that either, but it would be a better argument than “not built to handle 60fps” when that’s something that the PC market knows very well can be adjusted by… adjusting those things I mentioned. It’s normal. Why wouldn’t it be on consoles?”
Because console development is a completely different beast. In Black Myth Wukong tech review by DF, Alex mentioned that Game Science has no experience with console development. Reason why the PS5 version turn out into a mess, in comparison with the PC version.
Like I said, easier said than done.
“The problem with Xbox? Microsoft 100% doesn’t want to show people how much it would take to play a game on Series S at 60fps for these games we’re talking about.”
Dude, nor MS or Sony or even Nintendo has a *say* on how a game developed by its studios is supposed to run and/or look. That´s totally on the developers description. That´s what they call “hands free approach”. Look it up!
“Microsoft can’t have their games shown playing at 60fps on that machine, because it would look noticeably bad.”
Your claims are false. Proof that they are false is the fact that Bethesda just released a 60fps performance mode on Starfield for the Series S, just like Redfall last year.
If MS really didn´t want to show the S running games at 60fps due poor image quality, they would never allow its developers to work on a 60fps mode for that console in the first place.
You can´t dispute facts with FUD.


