WTMG’s Leo Faria: “The premise had so much potential. Kwaidan: Azuma Manor Story is a survival horror game set in feudal Japan, full of yokai and oni to deal with. This could have been, nay, SHOULD have been great. However, it completely misses the mark due to its absolute mess of a gameplay loop. It tries to be old school Resident Evil, Onimusha, and a point-and-click adventure all at the same time. It forces the player to deal with a freaking mouse cursor onscreen at all times, has a terrible camera system, sluggish controls, and doesn’t even utilize the Switch’s touchscreen in order to deal with the point-and-click sections. I’ve played tons of games that could be considered “wasted potentials” in the past, but Kwaidan: Azuma Manor Story takes the cake. I have no idea how such a mess was greenlit in the first place.”


