Shooters haven’t evolved that much. Especially not that much compared to other genres.
You still can’t climb certain objects or enter through every opening. You can’t interact with objects like pick up a chair when you run out of ammo and hit an enemy with it. Or throw any object to distract an enemy. You can’t set things on fire as a distraction or affect the enemies position with smoke that affects their lungs(health meter). You still can’t shoot at objects and they are affected realistically with holes, dents, burning, etc. Explosions still don’t affect major objects or create openings to move your character through. Swimming through water doesn’t jam weapons sometimes or affect equipment. Vehicles don’t have real world problems possibly happening like broken axles from driving over objects. Glass doesn’t always break. Characters don’t act realistically being shot in different body locations.
There’s so many things that shooters don’t do that tells you that they have a long way to go. And that’s not even counting the immersion of VR that blows away any shooter out there for a flat screen TV.
We’re entering a new level of graphics. But until these new games add the objection interaction, physics and destruction, it’s just another pretty game with a cool cut up movie in between.


