Travis Bruno of Capsule Computers writes:
“Scuffed walls, flapping fabrics, lights over doorways, or even big splotches of paint. These are the types of smaller, somewhat subtle, attempts developers have used throughout the years to try and help point players in the right direction when moving through the world of their game without being as blatant as placing directional markers or pinpoints on a map. Most others drop the pretense entirely, dropping exact pins on maps where players need to go to complete a quest or side-mission, some even pinpointing sub-objectives as well.
Hell is Us is the complete antithesis of this design philosophy. Rather than placing players into a world filled with a guide-map or blatant paint, this action adventure game is all about finding the way yourself, even if it means getting confused along the way. Featuring a darkly twisted storyline, is Hell is Us’ unique design philosophy worth getting lost in?”


