Games this size already rely on procedural systems, automation, middleware, motion capture cleanup, texture synthesis, and asset upscaling. Generative AI is just another tool in that pipeline. It doesn’t ship opinions or intent on its own. People do.
If AI is used to iterate faster, fill in low impact assets, or help artists explore variations under direction, that’s no different in principle from using photogrammetry or procedural generation. No one argues those “aren’t art” anymore.
What matters is authorship and accountability. As long as humans are deciding what goes in the game and why, the creative work is still human. The tool doesn’t erase that.
If the game is good, the tools used to make it are secondary. The end result matters more than how it was made.


