WTMG’s Leo Faria: “Mirage 7 tries to be bigger and bolder than its small budget would allow, and I guess this is its biggest weakness. Its developers tried to fly too close to then sun. This game tries to be a puzzler, an action game, a story-driven adventure, but it never truly focuses on a single elements in order to make it feel less shallow. You can’t just make something that tries to resemble Uncharted and Prince of Persia in such a shoestring budget, and with such poor controls. I commend the developers’ ambition, but this just isn’t very good. And I doubt patches alone would solve all of its problems.”


