Was Returnal too hard? That’s a question that Housemarque, the Finnish Sony first-party studio behind Resogun, Matterfall, and Super Stardust, wrestled with when developing its latest PlayStation exclusive, Saros.
Was Returnal too hard? That’s a question that Housemarque, the Finnish Sony first-party studio behind Resogun, Matterfall, and Super Stardust, wrestled with when developing its latest PlayStation exclusive, Saros.
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