Travis Bruno of Capsule Computers writes:
“For a time, episodic games focused on choice-based gameplay that would change certain outcomes depending on what players did were one of the big trends and Life is Strange arrived right in the middle of it. Telling the story of an artsy high school aged Max, delinquent friend Chloe, and mixing in mysteries and time travel powers created a unique story that resonated at the time.
Sequels that followed other characters never quite captured the same magic so when new developer Deck Nine brought back Max as an adult in Double Exposure it was both a blessing and something of a curse due to how it handled certain elements of past events, even if it saw the major return of everyone’s favorite photographer. Now Square Enix is looking to bring Max and Chloe’s story to a conclusion by bringing the pair back together with Life is Strange: Reunion. The question is, will this reunion be a bust or one for the memory wall?”


