Maisie from NoobFeed writes: Annulus is not a change, but it is a lot more interesting than a typical copy of a genre. The best thing about it is how well it combines a dark fantasy setting, role-based tactical fighting and encounter design that is based on the environment to make something that feels planned, moody and strategically plausible. Its biggest flaws are the business model logic, the lengthy training process and the way the game is structured, which sometimes makes the best parts of it feel slightly out of reach.


