Before we celebrate, it was a tech demo using a curated version of path tracing. While it’s cool to see a console implement it considering how taxing it is on hardware, don’t expect to see any retail games running path tracing on the PS5 Pro.
The PS6 will be capable of utilizing it however. Which is why I expect to see frame gen becoming a core component of PSSR3. My 5080 at native 4K runs path tracing at a little over 30fps on Pragmata. Utilizing frame gen I can easily get over 60fps and the experience feels completely normal.
This is what I expect to see with the PS6. Games running natively at 30fps (with lots of bells and whistles) but utilizing frame gen to achieve 2 – 4x the fps.


