If you want the thrill of playing supernatural russian roulette, then Phasmophobia‘s Tarot Card cursed objects offer the opportunity–but use them at your own risk. There are 10 unique Tarot Cards in Phasmophobia, each of which triggers a positive or negative effect on either the ghost or the player. While these positive effects can prove helpful to your investigation by boosting your sanity, reviving a dead player, or trapping the ghost in its room, the negative effects can be lethal, potentially triggering a cursed hunt, draining your sanity, or even killing you instantly.
When you pick up a deck of Tarot Cards, it contains 10 random cards from the overall selection, which may contain duplicates. By using the deck, you draw one card from it, which burns in your hand in a specific color (apart from The Hanged Man, which doesn’t burn). While most cards have one unique burn color, one has two–signifying if the effects are good or bad. The risky part? You don’t know which card you’ve pulled until it’s too late. Each card has its own draw chance, with some cards, like The Tower, more commonly drawn and others, like The Hanged Man, much rarer finds. While you don’t have to draw all the cards, it may be worth it if you’re after a specific card, like The High Priestess, which can revive a dead player.
Below, we break down what all 10 Tarot Cards in Phasmophobia are, what effects they have, and the chance you have of drawing them.
All Tarot Cards, effects, and draw chances
The Tower
The Tower (which burns blue) is one of the most common cards you’ll find in the Tarot deck, with a draw chance of 20%, and you’ll likely draw it more than once in the same deck. While this can be a bit frustrating, The Tower is useful for identifying the ghost as it doubles ghost activity for 20 seconds, potentially helping you gather an extra bit of evidence.
The Wheel of Fortune

The Wheel of Fortune is another common draw from the Tarot deck, with a 20% chance of being pulled. However, whether this card has a positive or negative effect depends on the color it burns. If the card burns red, you lose 25% sanity; if it burns green, you gain 25% sanity. There’s an equal chance of either burn color.
The Fool

The Fool card (which burns light purple) is a bit of a pain, as it has no effects and will first mimic another Tarot card before burning up to reveal it’s actually this one. There’s a 17% chance of pulling The Fool normally, but if you draw Tarot Cards during a hunt, every card will be this one.
The Devil

The Devil card (which burns pink) has a 10% chance of being drawn, and if it is, it will trigger a ghost event next to the player who’s closest to the ghost. While this can be useful for media capture, it makes The Devil the card most likely to give you a jumpscare.
Death

Death (which burns purple) is one of the Tarot Cards you probably don’t want to draw. Fortunately, there’s only a 10% chance of doing so. This card triggers a cursed hunt–an aggressive, longer hunt that extends the duration of all subsequent normal hunts.
The Hermit

The Hermit (which burns cyan) has a 10% draw chance and forces the ghost to return to its favorite room, where it is trapped for one minute. During that time, it can still hunt and trigger ghost events, but this card can be a useful pull when you need help identifying the ghost room, capturing media, or collecting evidence.
The Sun

The Sun (which burns yellow) sets your sanity to 100%, but isn’t a common find, with just a 5% draw chance.
The Moon

The opposite of The Sun, the Moon (which burns white) sets your sanity to 0%. Fortunately, it is also an uncommon pull, with just a 5% draw chance.
The High Priestess

While there’s only a 2% chance to draw it, The High Priestess (which burns light yellow) is one of the most coveted cards in the Tarot deck. This card revives a dead player in the spot in which they died–if there’s more than one dead player, it goes in order of who joined the lobby first. The best part is, even if no one is currently dead, it will resurrect the next player to die, but it can only resurrect one player, no matter how many times you draw it from the same deck. Just make sure to give your team a heads up you’ve drawn it, because there’s nothing worse than being resurrected while you’re AFK, only to be killed again.
The Hanged Man

With a 1% draw chance, The Hanged Man is the rarest card you can draw from a Tarot Card deck, but also the most dreaded. Pulling this card instantly kills the player who drew it.
Tarot Cards tip

If you’re a bit of a scaredy cat, there is a Phasmophobia trick you can use to avoid the main effects of the Death and The Devil Tarot Cards. Take your deck of cards outside and stand in front of an open exit door facing toward the inside of the property. Move inside the investigation area/property–just enough over the door threshold for the cards to be interactable–and draw a card, immediately (and quickly) backing out of the door again during the draw animation. Make sure to back up as the card is being pulled and to back out of the door before the card burns up.
By using this method, if you draw a Death card, the cursed hunt will trigger, but you won’t be inside the investigation area, so you won’t have to escape the ghost hunt but the extended hunt duration for normal hunts afterward will still apply. Just make sure your squad is out, too, unless you’re a chaos merchant. In addition, this trick renders The Devil card redundant. However, the effects of all other cards can still be activated, including the dreaded The Hanged Man.


