James writes – “The sokoban puzzle concept of manoeuvring boxes into specific areas has undoubtedly inspired many games, but the most recent experience for me was SokoBunny. It’s very basic in that you just kick crates around while using a bunny, trying to move them into place. And even though the latest sokoban style offering Sig.NULL isn’t reinventing the wheel, it promises a smarter version of the Japanese game. So, let’s see whether Sig.NULL pushes all the right buttons to create a rewarding puzzler, or if it’s destined for the soko-bin.”


