Character death is one of the most common elements across videogames and most treat it in the same way: you lose a life or you lose some progress and are sent back to a checkpoint. This rings true for everything from Mario to the Last of Us, Gears of War to Resident Evil.
In this episode Indie By Design look at the ways that death in games can be, and are, made interesting and why it’s important that something so ubiquitous be given a little extra focus.


