Games Asylum: “Roguelikes are tricky beasts. They take a certain amount of resilience to take on. With highly randomised elements they can be fun after obtaining items that synergise well, or your YouTube-worthy controller smashing moment as you take that disastrous final hit which ends the run far too soon. You die – a lot, essentially with the intention of unlocking better gear to push further next time, but it goes against the grain of gamers who have often been bought up against mantras of “try not to die” and “get gud.”
Still, they are my favourite genre, so the bar has been set quite high for Deadly Days”


