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Home Gaming

How Obsidian Designed The Outer Worlds’ Quests

April 19, 2020
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BlueBlue1d 4h ago (Edited 1d 4h ago )

I can’t get my head around the fact that Boyarsky and Tim Cain are back working together again.

SPOILERS:

I hope if they are developing the next Outer Worlds, that they outline the game narrative and design based on Emerald (but also create an end-segment narrative because Emerald Vale felt empty after completing its main quest). Monarchy, Roseway and Groundbreaker were good but felt rushed and the options were not that explored. Scylla was, as mentioned in the documentaries, tacked on and it definitely felt like it. Byzentium felt extremely rushed, and its side quests were not satisfactory at all.

I hope they can better translate their artwork into the next game (Groundbreaker and Emerald are amazing in the artwork). I also hope they explore the space-pirating concept more (in other words, expand the Sublight plot).

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