From PSU: “I really wanted to like Twelve Minutes, but by playing through it multiple times I’ve come to understand that in order for the timeloop to concept to really work in videogames, it needs time to breathe – both in physical game world terms and also in the various elements that it requires players to solve and master in order to progress. As it is, Twelve Minutes is an undeniably stylish looking and sounding thriller that finds itself summarily undone by poor writing, unwieldy controls and a shoddily frustration execution of its overarching timeloop concept. A shame.”


