Games Asylum: ““You’re now ready,” duly informed Hell Well’s tutorial. Only, this wasn’t quite the case. I fumbled my way through to this point, not really understanding what kind of objectives Hell Well has in store. It also didn’t help that the UI is presented in an abstract way, favouriting ‘1-bit’ style pixel art. Fortunately, in less than ten minutes everything eventually ‘clicked’ here. That’s to say, the main objective, controls, premise, mechanics, and ways to succeed all suddenly made sense. A click so defined that it was almost audible.”


