• Home
  • Blog
  • Android
  • Cars
  • Gadgets
  • Gaming
  • Internet
  • Mobile
  • Sci-Fi
Tech News, Magazine & Review WordPress Theme 2017
  • Home
  • Blog
  • Android
  • Cars
  • Gadgets
  • Gaming
  • Internet
  • Mobile
  • Sci-Fi
No Result
View All Result
  • Home
  • Blog
  • Android
  • Cars
  • Gadgets
  • Gaming
  • Internet
  • Mobile
  • Sci-Fi
No Result
View All Result
Blog - Creative Collaboration
No Result
View All Result
Home Gaming

Peak’s Latest Patch Brings Major Fixes And Color Blindness Mode

September 9, 2025
Share on FacebookShare on Twitter

Peak recently received a decent-sized patch addressing both major and minor bugs and some balancing issues–but its biggest addition is a new Color Blindness mode, a highly-requested feature that adds patterns to Peak’s colored berries, giving players another way to differentiate them from one another during a climb.

Having more accessibility options is always a good thing. Not only do they allow for more people to experience a particular game, but a lot of these features eventually become ingrained in a base level of play; Fortnite’s visual sound effect option comes to mind.

Other fixes include a long-running issue players were having obtaining the Endurance Badge, one of Peak’s many achievements that unlock new cosmetic options for player characters. And game-crashing bugs–like how getting caught in a tornado could cause the game to freeze on the loading screen–have been squashed as well.

Check out the full patch notes below.

Peak September 8 patch notes

FEATURES

  • Color Blindness Mode! This adds patterns to differently-colored berries to further differentiate them.

BALANCE

  • Reduced the maximum time before the first tornado can spawn.
  • Slightly increased the minimum time before a tornado can spawn again.
  • Slightly reduced the commonness of the “Tornado Hell” biome variant.
  • It is now wayyy less likely that the maze is blocked after entering the TOMB.
  • Nest Eggs now weigh more to match the weight of the Egg inside.

MAJOR FIXES

  • Fixed an issue where players would be unable to obtain the Endurance Badge!
  • Fixed an issue where The Scoutmaster couldn’t climb walls. This went unnoticed for a while because he can jump pretty high, but now he should be even scarier.
  • Fixed an issue where Scrolls and Berrynanas and other objects that change form when used would drop the new item instead of putting it in your hands.
  • Fixed a potential issue where playing a vanilla game after previously having visual mods installed (or playing with a modded player while not having their same mods installed) could cause a variety of visual and functionality issues. This could include, but was not limited to, players permanently showing up as a default skin in the endgame screen even if not wearing modded cosmetics, as well as the endgame report breaking entirely and preventing certain achievements from being obtained.
  • Fixed an issue where, rarely, getting caught in a tornado would cause the game to freeze on the loading screen upon failing a run.
  • We gave the backpack new physics that should prevent more cases where people would lose their backpack.

MINOR FIXES

  • Fixed an issue where the Magic Bugle and Scoutmaster’s Bugle play at a strangely low volume. (it’s not too loud now I promise)
  • The Guidebook renders at a higher resolution if you set the Render Scale to low.
  • Fixed an issue where placing a Scout Cannon atop a jellyfish could cause a softlock.
  • A missing treetop has been added to a branch on the giant tree.
  • Removed the annoying flicker on the end game countdown.
  • Removed Scoutmaster grain effect in Photosensitive Mode.
  • Rainbow stamina bar is now slower in Photosensitive Mode.
  • Fixed an issue where it said “Move” instead of “Interact” on a prompt in the Controls page.
Next Post

Nothing's Ear 3 earbuds get an official launch date

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

No Result
View All Result

Recent Posts

  • Cloudflare cuts 1,100 jobs in agentic AI pivot despite beating Q1 2026 earnings as stock falls 24%
  • WHOOP response to the Fitbit Air is doctor access in its app
  • Rocket Lab Q1 2026 revenue grows 64% to record $200M as backlog hits $2.2B and stock surges 30%
  • John Krasinski’s interview with Stephen Colbert is a wild ride
  • Chaos erupts as cyberattack disrupts learning platform Canvas amid finals

Recent Comments

    No Result
    View All Result

    Categories

    • Android
    • Cars
    • Gadgets
    • Gaming
    • Internet
    • Mobile
    • Sci-Fi
    • Home
    • Shop
    • Privacy Policy
    • Terms and Conditions

    © CC Startup, Powered by Creative Collaboration. © 2020 Creative Collaboration, LLC. All Rights Reserved.

    No Result
    View All Result
    • Home
    • Blog
    • Android
    • Cars
    • Gadgets
    • Gaming
    • Internet
    • Mobile
    • Sci-Fi

    © CC Startup, Powered by Creative Collaboration. © 2020 Creative Collaboration, LLC. All Rights Reserved.

    Get more stuff like this
    in your inbox

    Subscribe to our mailing list and get interesting stuff and updates to your email inbox.

    Thank you for subscribing.

    Something went wrong.

    We respect your privacy and take protecting it seriously