Most video games encourage you to keep trying. Even when all seems lost or when a challenge feels insurmountable, every failure is just part of the learning curve. But The Blood of Dawnwalker, from developer Rebel Wolves and publisher Bandai Namco, eschews that age-old mantra. Instead, it has a joke ending where you simply give up on the campaign and leave the game world forever.
How to leave Vale Sangora in The Blood of Dawnwalker
You can leave Vale Sangora in The Blood of Dawnwalker as soon as you’re done with the prologue. When you’re ready, simply make your way from Laslea Glen to the western edge of the map. Just past the woods in Briar Sloughs, you’ll see an aptly named Shrine called the Coward’s Path.
Travel along the road and you’ll stumble upon a side quest known as The Cursed Chasm. There, you’ll spot a broken bridge and a ravine. If you look across the gap, you’ll notice that the road continues all the way to a large gate that hasn’t been blockaded yet.
Crossing the chasm
To get this joke ending in The Blood of Dawnwalker, you have to reach the gate at the end of the path. But, before you could do that, you have to get across the chasm first:
- Make sure it’s nighttime so that Coen turns into a vampire.
- Jump across and spam the Shadowstep button so you can latch on a rock at the opposite side.
- Then, with a combination of Planeshift and Shadowstep, climb to the other side of the ravine.
- When you approach the gate, pick [Leave the valley forever].


Cross the ravine (left) and escape the valley (right).
From hero to zero
Coen will admit that he has to find a new home and make a new life for himself. He won’t rescue his family anymore and he’ll leave the rest of the region under the rule of the vampire boyars. The credits will then play, though you’ll also see a quick epilogue that sets up a potential sequel. This whole sequence then nets you an achievement called “A Hero They Deserve.”
That does it for our guide on how to leave Vale Sangora in The Blood of Dawnwalker. This instance does remind us of the endings in other games where our characters just decided to “nope” out of hellacious conflicts. Far Cry 6 comes to mind, given that you could sail on a boat and relax on a beach in Miami, all while avoiding coups and dictatorships.
Anyway, this is just one of several conclusions to Coen’s campaign. If you want more of a challenge, you can just rush the vampire lord Brencis in his citadel.


